I, Robot - Atari's foray into polygonal 3D graphics. Think the graphics on Dire Straits Money for Nothing music video, and that is the graphic style, though nothing like the gameplay. Hard to describe the gameplay other than abstract concept where you play as a robot that has to hop and skip across polygonal blocks and landscapes, all while avoiding being zapped by the all-seeing eye at the top of the screen. If you succeed in evading the evil eye, then you blast off for a venture through space, blasting blocks and balls with your laser, and is successful, blasting the letters to spell, "I, Robot" whereby big bonus points occur. After the space level, its back to a different landscape to clear, and one of the more interesting has polygonal sharks that dash back and forth between rows of monoliths while you try to make your way to the all-seeing eye in the sky (maybe that what Alan Parsons Project was singing about after all?).
Make Trax - Think Pac Man, only far better. You are a paint roller trying to completely paint the floor of a maze a different color, but fish and invisible men keep messing up your work. Don't let the fish get your roller either, or it is sudden death. This deserved a port to Atari or Intellivision, but tragically never was ported to a console this side of the Pacific.