Welcome to Intellivision Online! A dedicated Intellivision forum for classic and new Intellivision fans.
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Log in

I forgot my password



Social bookmarking
Social bookmarking reddit  Social bookmarking google      




Bookmark and share the address of on your social bookmarking website

Who is online?
In total there are 9 users online :: 0 Registered, 0 Hidden and 9 Guests

None

[ View the whole list ]


Most users ever online was 189 on Sun 22 Sep 2013, 8:05 am
RSS feeds

Yahoo! 
MSN 
AOL 
Netvibes 
Bloglines 


The Intellivision Forums
Statistics
We have 304 registered users
The newest registered user is enginemaster632

Our users have posted a total of 3859 messages in 821 subjects
Search
 
 

Display results as :
 


Rechercher Advanced Search

The Intellivision Forums

You are not connected. Please login or register

 » Classic Gaming » The Classic Gaming Forum » Controllers with number pads

Controllers with number pads

Go down  Message [Page 1 of 1]

1Controllers with number pads Empty Controllers with number pads on Mon 06 Aug 2012, 8:34 pm

sloan

sloan
Moderator
Moderator
Intellivision, Colecovision, Arcadia 2000, 5200, Jaguar.

It occurred to me that the earlier systems with numeric keypad controllers were mainly using the pad for menu screen and pause options. I know, this is probably obvious to most, but the menu picks and pause options were later made up through mini operating systems built into each game ala memory that was allocated to in-game options. Think of the title screen menus that became standard with Master System and NES. Was memory at such a premium with the earlier consoles/games that the numeric keypad was an absolute necessity? Could an in-game option select menu have been included in INTV, Arcadia, 5200, and CV games without being too big a hit to the memory allocated to game play?

Notice in all this I have not discussed Jaguar yet. It obviously differs from the rest in that it mapped numeric keypad buttons to in-game functions. Clumsy and error-prone, but unique in itself.

2Controllers with number pads Empty Re: Controllers with number pads on Mon 06 Aug 2012, 9:06 pm

TrekMD

TrekMD
Moderator
Moderator
That's an interesting question. It may have been just something that programmers did not think of at the time but, with some of the older systems, it is possible memory had so play in it as well. I don't know programming, so I have no idea how much space it would take to add in-game menus.


________________________________________
Going to the final frontier...gaming!
Controllers with number pads AstrosmashBanner2_zps8843216f
https://plus.google.com/+EugenioAngueira

3Controllers with number pads Empty Re: Controllers with number pads on Tue 07 Aug 2012, 12:38 am

onthinice

onthinice
Star Fighter
Star Fighter
I am not sure either but I am glad the 5200 has one. I enjoy Frogger better with the number pad.

4Controllers with number pads Empty Re: Controllers with number pads on Tue 07 Aug 2012, 6:50 pm

sloan

sloan
Moderator
Moderator
I forgot all about 5200 Frogger. That is one that does use the number pad in-game for directional control without having to hit the fire buttons. I realize that because the uncertainty of the analog joysticks, Parker Bros. had to implement the fire button functionality, but it becomes cumbersome. The number keys are a godsend for 5200 Frogger directional control.

5Controllers with number pads Empty Re: Controllers with number pads on Tue 07 Aug 2012, 11:00 pm

onthinice

onthinice
Star Fighter
Star Fighter
Thanks sloan! I really like the 5200 version and could not imagine just playing with the stick and button.

Sponsored content


Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum